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[HTX]⋙ PDF Free Vegas Knights Matt Forbeck 9780007341962 Books

Vegas Knights Matt Forbeck 9780007341962 Books



Download As PDF : Vegas Knights Matt Forbeck 9780007341962 Books

Download PDF Vegas Knights Matt Forbeck 9780007341962 Books

The two magicians came to take Vegas. Now Vegas is taking them back. When two college freshman decide to use Spring Break to wage a magic assault on the gambling tables of Las Vegas, little can they imagine that Vegas harbours a dark magical secret of its own! the whole place is run by magic, and an undead Harry Houdini's in charge. Action-packed fantasy adventure from the new king of High-Concept, Matt Forbeck.

Vegas Knights Matt Forbeck 9780007341962 Books

As with all of Mr. Forbeck's books, Vegas Knights is tightly plotted with plenty of plot twists and surprises. And as always, he's created a complete new world that's believable and entertaining. The characters are well developed and engaging and you come to care about what happens to them - there are quite a few situations where something is going wrong and you find yourself toting for the characters and thinking of ways for them to get out the situation! The setting and background of the world is provided within the narrative (not as separate explication) so it helps to move the story along. This book is great fun and highly recommended: if you like action, poker, and magic, don't miss this one!

Product details

  • Paperback 416 pages
  • Publisher Angry Robot (May 27, 2010)
  • Language English
  • ISBN-10 0007341962

Read Vegas Knights Matt Forbeck 9780007341962 Books

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Vegas Knights Matt Forbeck 9780007341962 Books Reviews


Although I had a number of issues with this book, the premise was irresistible. I like the fact that the protagonists are college students--very few writers seem to tap into that stage of life. On the downside, I thought the overall execution of the story was too cozy. Some may not mind that, but except for an occasional hell or damn, there is no profanity in the book--highly unrealistic when you consider that it's Vegas and a number of characters are mob goons and hit men. Another issue is that the protagonists are eighteen or nineteen, in Las Vegas on their own, and neither of them has a single thought about sex, just an occasional kiss or two. They don't shy away from drinking, however and except for the drinking, this is milder than many of the recent young adult novels I've read. There's a lot of intrigue and action, especially near the end, but the action is hamstrung by talky interludes and discussion. But the real prize of this novel, at least for writing students, is the backmatter. Forbeck (also a game designer) tells the story of how the book came about and includes his original pitch, author's notes, the film treatment and novel proposal--great examples of items that often plague new writers. It's interesting to see his original vision for the novel and compare that to how it turned out. The backmatter alone gets it an extra star.
A relative of mine and a great writer! I've been reading his stuff for years now and never been disappointed once!
If any of you think that the urban fantasy genre's outlived its time, I'm here to tell you to think again.

Forbeck's done it again with this novel. Spring break never sounded so fun--or so deadly. I'll suggest that you might watch "21" as a precursor, unless you already know everything you need to about counting cards--and then read this, and wish you could do what these lads do.

Without the nearly getting killed part, of course.

The pacing is perfect, slow where it needs to be and breakneck when that's required. The descriptions are, as Goldilocks would say, "just right." And dude--I want to play Heads-Up No Limit Texas Hold'Em Mojo Poker. NOW. Thanks.

Then there's that little reveal about who's the actual power behind Sin City. I challenge any of you to guess that before it's made clear--and not to utter an exclamation of some sort when it is.

For a wholly entertaining read, I encourage anyone whose mind's not yet made up to Buy This Book. (And if you start up a mojo poker game, I want in.)
In Matt Forbeck's Vegas Knights, Luke and his best friend Bill come to Las Vegas with a plan. They're going to take the casinos to the cleaners, using their fledgling ability to manipulate probability. In other words magic.

Things seem to go well. They rack up some impressive wins, despite the scrutiny of the pit bosses, and are shown to the VIP lounge at Bootleggers, the Roaring Chicago-themed casino they've chosen as their first stop. When the blackjack table turns against them, however, Luke and Bill realize they're in way over their heads. See, the casinos know about magic too...

With help from the beautiful Powi Strega, a Native American with magic of her own, the boys manage to escape a dangerous trap set by Benito Gaviota, chief of security at Bootleggers (as well as the top lieutenant to the man who really runs Vegas). Things take an odd turn when they get a job offer and the world is set at their feet. But offers like this always come with a price attached.

Luke reaches out to a contact he never expected to need, while Bill plunges into the heady world of Vegas magic. When the true stakes are revealed, however, Luke and Bill discover that the dangers of Vegas are much greater than they could have imagined, and the price demanded might be no less than their lives.

Matt Forbeck creates a fast-paced and deeply engaging story, as Luke and Bill go from cocky recklessness (at least on Bill's part) to terror to complacency to... well, the endgame. The two are almost classic wannabes, with Luke more cautious than Bill and yet in greater need of money; Bill is more flashy and more self-assured, but Luke's raw talent vastly outshines Bill's. Luke, as our main protagonist, also has unresolved family issues that he hopes to straighten out while in town.

Every hero is measured by his villains, and Forbeck has created some great villains here. Gaviota is both friend and enemy to the boys, with many secrets of his own (and the last one is a real surprise). Along with the hulking Misha, he represents the public face of Las Vegas's true mastermind (a plot point I won't spoil because it's so well done); he's a guy who exudes danger as well as charisma and is very well-written. There are schemes within schemes going on, and Luke and Bill have the bad luck to get caught up at just the wrong time.

Likewise, they have help in the form of Powi (who takes pity on two clueless knuckleheads) and her own family, who run the Thunderbird casino. The Native American community in Vegas is in a cold war against the cabal of magicians who run the Strip. With Luke especially in the mix, matters are coming to a head and a final reckoning is inevitable. Forbeck shows a flair for writing breathtaking action scenes, as these two powerful magical and mundane forces collide.

The setting is also given a chance to shine, with the glamour of the city contrasted with its ordinary suburbs and the grime lurking under the dazzling neon. Forbeck writes it like a man who's been there and seen what the city has to offer.

Although the promotional tagline ("Oceans Eleven Meets Harry Potter") is a bit deceiving, the story itself delivers rock solid entertainment with plenty of twists and turns to keep the reader guessing up to the last page.

Recommended.

A version of this review will appear in SFRevu.com on May 1.
As with all of Mr. Forbeck's books, Vegas Knights is tightly plotted with plenty of plot twists and surprises. And as always, he's created a complete new world that's believable and entertaining. The characters are well developed and engaging and you come to care about what happens to them - there are quite a few situations where something is going wrong and you find yourself toting for the characters and thinking of ways for them to get out the situation! The setting and background of the world is provided within the narrative (not as separate explication) so it helps to move the story along. This book is great fun and highly recommended if you like action, poker, and magic, don't miss this one!
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